Alien Teleportation prefab made by MuzzleFlash.

This is my second prefab. I noticed that my first prefab, Beamer, is not quitte a succes.
But now i added glass around it and it has a rottating segment. Ill place this prefab later.

What about this prefab? Well, this is a teleportation prefab just like the ones in
the original Half-Life. Complete with green beams, green sprite, and teleport sound.

IMPORTANT!!!!!

The monstermaker is set to a alien_slave by default. Change it if you want, but don`t change the names
and targets of the entities. If you do, the teleport sequence will not work properly.
The teleporting sequence is tiggered by 3 multimanagers with the same name. Each entity has
only one number in its name and target keys. If you want to use more teleport sequences,
simply change the numbers to the next number. If you do that, check every entity to make
sure you changed all the numbers in the entities keys. If you do it right, you only need to
target one thing: 3 multimanagers with the same name and the whole sequence is activated.
The default name for tye multimanagers is teleport1. So change it to teleport2, if you use
more teleportation prefabs, don`t forget to change the numbers (1) in the keys to (2).

Sientist: "You talk too much"

MuzzleFlash "Sorry, i know. I just want my fellow mappers understand this"

Well, time to test it out.

Any questions or problems? E-mail me at mdw.breddels1@hccnet.nl

